Date: Friday 15 to Saturday 16 October, 2010
Time: All day
Cost: FREE. OPEN TO PUBLIC
Location: Seymour Centre, Cnr City Rd and Cleveland St, Chippendale, Sydney More information
Double Skin / Double Mind Produced by Emio GrecoPC and AHK (NL)
Working with the Emio GrecoPC ³Double Skin/Double Mind² workshop installation as a pre-performance experience at the Seymour Centre Assoc Prof Kate Stevens, Convenor, Music, Sound, & Action: MARCS Auditory Laboratories University of Western Sydney – Bankstown has made an open invitation asking the general public to participate in an experiment that investigates pre-performance activity and information on response to dance. Participation will take around 30 minutes and involve interacting with an enclosed projection of sections of the Double Skin/Double Mind workshop DVD.
This will be follow up with some questions during and after the performance of GLOW. Pooled and de-identified results of this experiment, will be published in conference and journal form.
MindBox (linear) SwampSong* Version preview
With the audio-visual triptych MindBox Christian Graupner & partners create an audience reactive installation which leans in form toward the paradigm of a slot machine. The work attracts the visitors' senses offering a joyful gambling- game around musical, choreographic and cinematographic elements as dance & beat-boxing. The latter expression describes a form of vocal percussion from which the installation derives its title.
MindBox is a triple-channel 'media catapult' to be touched. The arm and buttons of a modified fruit machine function as a tactile interface to the actions of a filmed character whose vocal- & movement clusters can be re-composed and re-performed by the audience.
· Christian Graupner (GER) Humatic, media artist, director, composer
· Roberto Zappalà (I) performer, choreographer Norbert Schnell (F)
· IRCAM Centre Pompidou, interactive music & sound design Nils Peters
· (GER) Humatic, system developer & software artist.
· MindBox is produced by Humatic Berlin in co-operation with TMA
· Hellerau & Compagnia Zappalà Danza. The MindBox technology is based on
· HUMAsystem and the FTM & Co libraries for Max/MSP.
Busy Hands Speaking Country Vicki Van Hout (AUS)
The documentary video ‘Busy Hands Speaking Country’ follows a research residency at Critical Path, funded in conjunction with the City of Sydney in early 2010, aiming to explore methods of utilising new media technologies using ‘traditional’ Aboriginal painting techniques and symbolism as a premise for creating material for several performative outcomes, including a new contemporary dance theatre work and an outdoor video projected instillation.
Working with Imogen Cranna, new media artist, Marion Abboud, and dancers Raghav Handa and Henrietta Baird, Vicki Van Hout concentrated on movement generated sequences. These were captured by several video cameras and manipulated by the Isadora program to create live interactive sound and visual scores. This was to emulate the importance and intrinsically linked nature of cultural expression to social custom, including song, painting and storytelling, land and lore.
Sculptured Movement – Proto-type Holger Deuter (DE)
The main idea of the Project is a stereoscopic immersion into dance, time and space.
With digital technologies it is possible to show the movement of virtual body stretched out over a certain amount of time, to transform it into a time-object.
The idea results out of stereoscopic experiments with an exaggerated 3D-Motion-Blur. Motion-Blur normally is an optical 2D-effect according to the cam or the eye position that compensates the lack of Frames-per-second, in reality only viewed in very fast movements (helicopter, flying insects etc.). It shows the directions of movement from the past to the present and it is a sign of movement over time that has process-character.
The project aims to create a 3-dimensional object that can be explored by a camera over time, so the viewer gets the impression of a moving sculpture that represents the time-process.
This sculpture or architecture can be explored by the virtual cam as it stays for a while and doesn´t disappear within an eye-blink like in reality. To enhance this impression, we use stereoscopy to make us feel like it is a REAL 3-dimensional Object. We can go around with the cam and see the arcs and pilates coming out or going into space. So it can be looked upon as a new way of perceiving time as space within the dance.
The final result should be a performance-installation where a live dancer with motion capture suite creates a virtual time-sculpture projected behind them on a 16:9 back projection screen. A user (explorer) with a head-mounted-display would control a virtual camera by an intuitive interface (like flow in Char Davies Osmose-project) that allows slow meditative movements around the body that provide the stereoscopic effect (fast movements destroy).
The back projection shows the view of the head-mounted-display and a passive audience can watch the real dance and the stereoscopic voyage (polarized glasses) of the head-mounted-display -user in sync.
Surround-sound should be controlled by the movement of the dancer (e.g. rotation). The lights-positions should be influenced by the sound, so the shadows on the object will change and move in an intuitive way.
At the SEAM 2010 Holger is presenting a preview (film) that shows the stereoscopic exploration of the head-mounted-display -user, how it might look, once the tools are developed.
Little SIS by AH Squared Angela Hill, Andre Hayter (AUS)
AH Squared is a collaboration of interactive multimedia performance between musician/digital media artist, Andre Hayter and performer/choreographer Angela Hill. Since 2002 we have collaborated on several original pieces including works using motion and pressure triggered sound. Our latest project has been supported by research and development residencies with Critical Path and Ausdance NSW. AH Squared seeks to create immersive environments that accessibly engage participants in their perceptual senses and personal stories, encouraging movement and relationships at the intersection of technology and embodiment.
"Little SIS" uses interaction to both observe and influence behaviour with video-tracking, sound and visuals. It is a Social Interaction System, encouraging movement and changing spatial relationships as participants are tracked with a video camera and the data is translated (via Processing and other open source software) into algorithmically generated sound (pre-recorded text, phonemes and vocal harmonics) and visuals (silhouette ‘blobs’). The real-time interactive audio-visual score creates an abstracted conversation that is reflexive of participatory involvement.
This social performance space hosts communal movement in the mediation of performer and observer. Spontaneous scores demonstrate spatial harmonics and emergent behaviour in the engagement with the “other” – space, gravity, technology, audio-visual stimulus/response and most importantly, other humans. The effect is mutual witnessing in a shared space and responsive environment revealing how we learn through relationship and relate through movement.
Angela Hill will be joined by performers Ryuichi Fujimura, Leeke Griffin (and hopefully you) throughout the exhibition period. Move like no one is watching. Except you’re not alone…
Image: Mindbox, 2009, produced by humatic berlin in co-operation with TMA Hellerau (Dresden) and Compagna Zappala Danza, based on HUMAsystem and the FTM & Co libraries for Max/MSP. Image courtesy humatic berlin